After almost a whole year, I had finally finished my first graphic novel!! I was over the moon, having learnt valuable skills about the comic makling process, and just extremely happy that I had created something I always dreamed of, and could publish it! After some research, we had planned to self- publish SpeedCubers on Amazon. However, I wanted to check with the creators of Rubik’s cubes, Mattel, so see if they would allow me to publish this book.
And so my dad contacted Spin Masters legal team about what had happened, and at first, all seemed to be going well. They seemed happy to let me go ahead to self publish, and were going to get a document for us to sign to use their ip. However, the changed their mind, and the legal team said I couldn’t publish it.
At the time, I was devastated. All of the work and effort I had poured into this project would never be seen, and it felt like my dreams as a comic artist were crushed. It took me a while to get over that, leading to a pause in drawing comics or characters for a few months. However, now that I look back, I am really glad that this happened. Copyright is an important thing in creating work, as I am glad that I learnt this lesson earlier on, than later in life. Instead, this drove me to create my own ip, to make a graphic novel that had no existing products or take inspiration from media, I wanted the characters and world to be my own ideas. After a couple of alternative graphic novel ideas, I settled on the story of a girl who was bitten by a wolf… WolfBound.